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My first building for Cities Skylines

This is my first attempt at modeling for the game Cities Skylines. It is a residential home in the style of the average Japanese house I've seen during my time in the country. The mesh was done in blender, the work on the textures in Photoshop.

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The textures were sourced from:

https://goo.gl/1gvwGi (roof tile texture)
https://goo.gl/uASj5p (concrete texture)
https://goo.gl/aTkN6W (wall texture)
https://goo.gl/3p3WfG (wood texture)

The rendered mesh with textures.

The rendered mesh with textures.

The rendered mesh without textures.

The rendered mesh without textures.

The mesh in the game after it was processed with the game's asset editor. Props from the game were added to top off the look of the building.

The mesh in the game after it was processed with the game's asset editor. Props from the game were added to top off the look of the building.

The mesh during the night cycle of the game. The illumination map for the windows does its job, but the other textures seem to behave weirdly with the game's lighting mechanisms.

The mesh during the night cycle of the game. The illumination map for the windows does its job, but the other textures seem to behave weirdly with the game's lighting mechanisms.